Name: Final Fantasy 7 Remake EPISODE INTERmission
Platform: PS5 (2021), PC (2022)
*Note - this post includes specific plot spoilers for Final Fantasy 7 Remake and discusses the narrative arc of EPISODE INTERmission, but does not include specific plot spoilers*
When discussing Final Fantasy 7 as a complete work, the starting place is easy - the 1997 release of Final Fantasy 7 on the Playstation. Launching Square Enix's (just Squaresoft back in 1997)'s beloved RPG series into the third dimension, the game enjoyed enormous success. For many in the west, FF7 was an introduction into "JRPGs", seen at the time as largely turn-based combat affairs that blended combat and exploration into a lengthy, multi-disc journey.
Prior to FF7, some of the mainline Final Fantasy games saw some kind of continuation through materials outside the main game. Final Fantasy: Legend of the Crystals took place hundreds of years after FF5, though connections to the plot of FF5 were tenuous given the long stretch of time between. Beginning in 2004, Square Enix embarked on what it would call The Compilation of Final Fantasy 7. The Compilation would include a half dozen media projects including anime, games, and 3D movies throughout the first decade of the new century. While gaming media and fans were excited for new visions into the world of FF7, releases like Dirge of Cerberus: Final Fantasy VII and Final Fantasy VII: Advent Children saw mixed reception upon release. After releasing a torrent of FF7 related media, Square Enix concluded its compilation and focused on releasing versions of the original game on modern consoles and PC.
Despite the mixed reception of games in the compilation, one project excited games media and fans for close to a decade - the idea of a remake of FF7. First shown as a tech demo in 2005 for the newly releasing PlayStation 3, many who saw the demo interpreted it as an intent to remake the game with updated visuals while retaining its traditional gameplay. Over a decade after the tech demo release, Square Enix confirmed that development on Final Fantasy 7 Remake was underway for release on the PlayStation 4. It was teased as just the start of the Remake, focusing on the game's opening in Midgar and allowing more space to explore it while saving additional content for future titles. On release, players learned that Remake was more of a verb than a noun; the game's plot finds the player fighting against the expectations of the story continuing as it did in 1997, and instead left the players with the idea that this Remake would see substantial changes to the FF7 cannon.
Twenty years have passed since the original game's release, and more than a decade since the conclusion of The Compilation. The previous compilation focused on releasing ancillary stories taking place before, during, and after the main plot of FF7. On the games front, the compilation saw releases on the PlayStation 2, PlayStation Portable, and mobile phones. This strategy of multiple releases on multiple platforms was not unique to The Compilation, particularly in the days before HD-quality graphics technology. In 2020, games played on different consoles (and even on cell phones) resemble each other much more closely than the era of The Compilation Square Enix themselves had already struggled to enter the HD era alongside countless of other JRPG studios throughout the 2010's. Digital distribution and modern concepts of downloadable content and digital-only games saw a similar upheaval. How then would FF7R and its supporting narratives be affected?
inal Fantasy 7 Remake EPISODE INTERmission focuses on Yuffie Kisaragi, an optional character that could be recruited into the party in FF7. While Yuffie and her home of Wutai had stories and places the player could explore, it was designed to be separate from the "main plot" of the game. Designers had to create a pathway that allowed for players to completely ignore her. Such a concept today is unthinkable - why spend money and development time on content that a player may not engage with?
EPISODE INTERmission balances this line along with a market reality; it's content can't be too closely tied to the main narrative, in order to make sure players who only played FF7R (as well as those who may have skipped both) can be marketed to to buy the next FF7R game on release for $70. Ancillary stories like this need to strike a balance of being interesting to players while not being "vital" enough to split the player base and affect potential sales in the future. True to this, the story of EPISODE INTERmissino takes place in the background of the main game's plot. While there are a few glimpses of the cast from FF7R, Yuffie's story is mostly contained to either new characters exclusive to the DLC or characters who appear infrequently and can focus on Yuffie without taking attention away from the main cast.
EPISODE INTERmission feels like a success built on top of previous missteps. The previous release, Final Fantasy 15, also saw a series of DLC focusing on party and side characters from the main game. These side excursions were much more pronounced in the main game, and felt more like missing content; every party member at some point disappears and has some physical change happen to them before returning to the party with little explanation. It reminded me of the much-mocked red arm for C-3PO in the new Star Wars trilogy; an in-your-face excuse to tell (read, sell) additional content that ultimately wouldn't affect the "main plot".
I can't recall any time in FF7R that felt like it was trying to sell this additional content - it runs in parallel, and callbacks to the main plot feel like a better way of tying them together instead of using the main game to push this content. The plot grows to focus not only on Yuffie, but newcomer Sonon and his motivations on taking down Shinra. As I finished up the game, it was easy to see the points where a single dialogue conversation with Yuffie in FF7R2 could quickly get a player up to speed.
Despite these market pressures on the story of EPISOED INTERmission, I enjoyed its smaller focus on the world of FF7R. I've seen others criticize it as inconsequential, or filler. Arguing the importance of its cannon is impossible, given that we don't know the scope of FF7R and all of its future releases. I would argue a major theme of the remake so far has been bringing together these disparate parts of The Compilation to make one new, more cohesive story bringing in all the parts of the cannon that its creators see fit to. For the market based reasons I described already, I think it's unlikely that Sonon or other characters from this will be meaningfully integrated into the "main" plot of FF7R. I also think it's fine for such media to exist, and give players the opportunity to see the world from the perspective of new characters. In a time where all media seems to focus on drawing together as much content as possible in overarching stories, its nice to have a short visit back to the world that captivated me last year.
